![]() Obsolete sense of "formality about an important event, ceremonious accompaniment" (late 14c.) lingers in Shakespeare's phrase pomp and circumstance ("Othello" III, iii), taken by Edward Elgar as the title of his military march (1901), which is a staple of U.S. 1300 sense of "that which is non-essential" is from 1590s. Meaning "a particular detail, matter of small consequence" is from c. Meaning "a person's surroundings, environment" is from mid-14c. Located at 7180 Nolensville Road, the sign isn’t up yet but the community has been welcomed to check out the latest spot to grab a drink and chat with your neighbors. A new social lounge called Happenstance opened its doors last week in Nolensville. 1200, "a fact related to another fact and modifying it without affecting its essential nature" (originally in reference to sins), from Old French circonstance "circumstance, situation," also literally, "outskirts" (13c., Modern French circonstance), from Latin circumstantia "surrounding condition," neuter plural of circumstans (genitive circumstantis), present participle of circumstare "stand around, surround, encompass, occupy, take possession of" from circum "around" (see circum-) + stare "to stand," from PIE root *sta- "to stand, make or be firm." The Latin word is a loan-translation of Greek peristasis. photo from Happenstance Social Lounge Facebook. In its overwhelming productivity and bland formulae, it squeezes that little bit more magic and happenstance out of the world.C. When Ricitiello lists the various languages AI could add to something like Sims dialogue, it seems to me that misses a core element of the appeal: Sims players don't want their Sims talking to them in a language they can understand. Novemphoto from Happenstance Social Lounge Facebook A new social lounge called Happenstance opened its doors last week in Nolensville. And you just know that if EA announced some sort of AI integration on these lines then the Sims community would riot. I kinda think that computers are always going to be bad at that. That's really an example of us offloading a portion of the simulation to the human imagination: the portion that the computer is very bad at." "By having them speak this kind of gibberish, your human imagination actually fills in the blanks and will imagine the conversation. "We could have had them speaking pre-recorded lines or something like that, but it would have destroyed the illusion of reality pretty quickly just because we couldn't provide that level of AI," said Wright. ![]() This is one of those situations where the computer is pretty good at simulating certain things and really bad at simulating other things. "One of the key decisions was the fact that wouldn't actually be speaking English, that we would actually have them speak their own language. It is actually really hard to overstate how important that is. In the now third trimester of my life outside the womb, Im realizing that the best moments of that life have been happenstance, and as a designer- someone. And the AI could spawn in any language you want-English, Russian, Japanese, French, doesn’t matter. And they could do this for all their characters in advance. The game studio could allow the player to describe this character or their motivations, in the same way you write in prompts, to get dialogue back. People search for environments where they can use their skills and abilities and express their values and attitudes. ![]() 'Work' includes doing things to achieve a purpose, like paid and unpaid jobs, volunteering, sports, or hobbies. A player could do this or the game studio could do it. Realistic, Investigative, Artistic, Social, Enterprising, Conventional. In the way that GPT 4 works, you can define the parameters. It would be as big as the Library of Congress when you’re done. No writer could ever write all the appropriate dialogue for that. Those characters interact with each other. "And you know how they used Simlish, right? Did you know why? Because there’s so many things you can do in The Sims, it’s like a crazy number of interactions you can have because you’re actually creating characters. "I was involved in launching The Sims in 2000, and it was wonderful game," said Ricitiello in a new interview with the Washington Post.
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